Q: What's your favorite video game?
A: It's hard for me to pick a favorite, but it for me it would have to be Super Mario Bros. 3, due to the awesome mechanics of that time. I remember when it first came out and was ecstatic when it was re-released for the GBA.
Q: Favorite Web Original?
A: It's a tossup between Fred the Monkey and Blockhead.
Q: What's the worst game you ever played?
A: Without a doubt, "Marvel Ultimate Alliance" for the GBA. It's the only game I pre-ordered and will be the last one I ever do. The collision detection was off the battles were lame, I about threw up. :P
Q: What's the most memorable game you ever played?
A: I'm going to say Mario Tennis 64. It was fun, light, and not much to it other than plain old tennis, and spending hours playing it with my brother was some of the best times I've had.
Q: What's your favorite MKF level?
A: I'm going to say "Fort Bubbleman". When I first played the level I instantly fell in love with it, it was very well done and the music just made the whole experience worthwhile.
Q: List a few of your contribution to MKF.
A: My very first contribution to MKF was a Wario skin for Sonic back in '08 for the very first MKF trailer, now taken down I believe, but so far I have about 7 levels in MKF including my favorites Nighttime Icecappades, and Rice Beach, a number of Bosses which yet to have a level for them, Whispy and Jaquio are a couple, then I'm working on the characters Ryu and Kirby.
Q: Of all the things you've worked on so far, which is your favorite?
A: I love working on the characters, it's always hilarious when you try a new code and it just goes haywire, it's fun to try to figure out how to fix them as well.
Q: Of all the stuff you've made for MKF, what was the hardest to make and why?
A: Every time I make something for MKF I try to use a feature I have not made yet to increase my knowledge. So I'll have to say the bosses I've made have been the hardest, it's really pushed me to learn Game Maker so I can effectively make a fun and challenging boss battle.
Q: By now you've worked with Game Maker quite a bit, how difficult was it to learn to use?
A: To be honest I find it very hard to use the drag and drop method of Game Maker, but with Game Maker 8 with it's easy to find code, I can have a new enemy made within minutes.
Q: Did you have programming skills before using game maker? If so would you recommend Game Maker to people with no prior programming experience?
A: I did, I used to do custom intro poses for the game MUGEN, in fact I learned MUGEN programming from JudgeSpear's and Obreck's code. So moving into Game Maker was very easy. And I would say that anyone with an idea can pick up Game Maker and work with it to make a fun game.
Q: What would you consider to be the most important aspect of game design?
A: I would say variety, my favorite types of games are plat-formers, but if you're just jumping from platform to platform it would be boring after awhile, so I like to mix it up by adding a puzzle or a "dodge-'em" from time to time.
Q: How many hours a week did you spend on average on game making?
A: Around 20 to 25, I wish I got paid for doing this. :P
Q: What are you working on now?
A: I'm working with a friend on a horror level called, "8 Days a fusion" as well as a new boss that might also show something new with Kirby as well. Oooh suspense...
Q: What advise would you give to those starting their own fan/indi games?
A: Start with a game engine and build on it. I could not have figured out any of my programming if it weren't for the others who coded before me. Then from there you can build your own game.
Q: Anything you want to say?
A: I want to take this time to thank the people who got me where I am and that I wish for world pi...oh wrong speech sorry, but honestly I want to thank those who allowed me to contribute to a great project and that I hope to continue learning from them in the future.